Humans are supposedly the most common race in the
realms. Humans excel in their chosen professions and, subsequently get the
prime requisite of that class increased by one.
Dwarves are stout short, dour people fond of precious metals. While
their stubby little legs give them fewer movement points, they do regain
it at a faster rate than normal. Dwarves are also more tolerant to poison
than others. Dwarves hate goblinoids and have a tendancy to attack them
on sight. They particularly despise orcs and are sometimes become so overwhelmed
with bloodlust that they cannot help but attack them. This hatred gives
dwarves a +1 bonus to hit and damage when combatting a goblinoid. Dwarves
are also trained defensive combat techniques when combatting giant sized
opponents. Dwarves are somewhat magic resistant, and they don't like magical
items in general. They have a 20% chance of having a magical item they
use not work. An exception to this are dwarven clerics using clerical magic.
This resistance is based on a dwarf's constitution and helps dwarves against
spells and paralysis based attacks. Dwarves make fierce warriors and clerics.
Elves are fair woodland creatures, generally more aloof than the other
races. Elves gain intrinsic infravision as well as immunities to sleep
and charm magiks, but they have a frailty towards poisons. Elves are more
in tune with magic than are the other races and subsequently regain mana
faster. Elves make good mages and thieves.
Gnomes are similar to dwarves. While not as stout, they possess a similar
magic tolerance which sometimes interferes with their ability to use magical
items. Gnomes have infravision, and their hatred of the goblinoid races
gives them advantages when fighting them.
Halflings are short, stout folk, fond of eating, drinking merriment.
They live in smials and some have been known to possess infravision. Halflings
are nimble and have the same paralysis and spell resistances as dwarves.
Halflings are also somewhat resistant to poisons. Halflings make good thieves.
These noisy brutes are some of the fiercest fighters in the realms.
They know no fear and are never wimpy. They eat an enormous amount of food,
but renegerate hitpoints faster that other races. They have more movement
that elves, an intrinsic +1 to damage, and an intrinsic -15 off of their
armor class. They never get more than 3 practices per level, and some think
they are funny to talk to. Oy, they are also able to fight beyond the point
where other races reach exhaustion.
Trolls are large creatures who are not very attractive. Therefore, they
tend to have lower dexterity and charisma. However, they do regenerate
Giants are basically huge humans. Since they are giants they may do preforms certain skills on huge mobs that you normally can not.